package entities.ammo;

import it.randomtower.engine.entity.Entity;
import utils.ResourceManager;
import entities.base.Bullet;

/**
 * Die Standardmunition von Roper.
 * 
 * @author Benjamin
 */
public class StandardBullet extends Bullet {

	public static final float DAMAGE = 10f;
	public static final float SPEED = 6f;
	public static final int LIFETIME = 2000;

	public StandardBullet(float x, float y, boolean facingRight, Entity shooter) {
		super(x, y, SPEED, DAMAGE, facingRight, shooter);

		lifeTime = LIFETIME;

		setGraphic(ResourceManager.getImage("bullet"));
	}

}
